One world became many. The old charts called the whole of it Sael — the seal, the one pattern that held everything together. The Event broke it. Almost: one fragment endured, and still wears the name. Everything else is the Korsael — the shards that did not hold, drifting where a continent used to be, stitched together only by gridgates that pulse where the Grid runs thin. This is the known map. It is incomplete — it always will be.
Hover a fragment or gate to read what the charts remember. New fragments are discovered as new gridgates open.
Sael holds the old rules: the safe heart of the world, with everything you need to live a whole life and never leave. The Korsael fragments each vibrate at their own frequency — deadlier, rawer, and richer. The Grid runs thick out there, the creatures are worse, and the loot is worth the trip. Higher risk, higher reward. That is the whole reason the rules change at the gate.
Where the Grid runs thick, magic is devastating and the air feels watched. Where it runs thin, spells sputter — but the wild grows strong and the beasts grow bold. No fragment gives you both.
Some fragments allow full-loot PvP. Some forbid it. Some loosen death's grip; others make a scratch lethal. Read the land before you bleed on it.
Fixed gates anchor to surviving ley nexuses. Temporary ones flicker open in grid storms. Either way, stepping through means stepping into a different set of laws.